Culling

Is it currently possible to cull things that may get between the main camera and the player pawn (Third person BP)?

Hi liondog,
If the object is single sided, viewing it from the back it will result transparent, if your object is a “complete” polygon it has got an option that hides it from the camera (if your view is a third person, maybe you need to uncheck the “cast shadow” option in the “lighting” tab too).

Hi liondog,

There is a simple tutorial for doing something similar to this here that may help you: Diablo Style Wall Hiding in Blueprints - Programming & Scripting - Epic Developer Community Forums