# Culling mask(camera layers)

**URL:** <https://forums.unrealengine.com/t/culling-mask-camera-layers/431836>\
**Category:** Rendering\
**Tags:** culling, custom-depth, unreal-engine, Layers, Rendering, question\
**Created:** [August 17, 2018, 4:05pm UTC](https://forums.unrealengine.com/t/culling-mask-camera-layers/431836 "2018-08-17T16:05:50Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Elkabear](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elkabear](https://forums.unrealengine.com/u/Elkabear)\
**Post date:** [August 17, 2018, 4:05pm UTC](https://forums.unrealengine.com/t/culling-mask-camera-layers/431836/1 "2018-08-17T16:05:50Z")

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Is it possible to use “culling mask”(layers) like in unity engine For example In some multiplayer games you see your enemies dressed as bad guys and your friends dressed as good guys while players from the other team see you and your friends dressed as bad guys. The aim is to make specific objects(meshes) seen only by specefic cameras without the others (the other players’ cameras)

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**Author:** ![Yandayixia](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Yandayixia](https://forums.unrealengine.com/u/Yandayixia)\
**Post date:** [February 6, 2022, 7:38pm UTC](https://forums.unrealengine.com/t/culling-mask-camera-layers/431836/2 "2022-02-06T19:38:23Z")

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Looking for the same effect. Bump this thread.

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**Author:** ![prasetion](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@prasetion](https://forums.unrealengine.com/u/prasetion)\
**Post date:** [July 21, 2022, 4:53am UTC](https://forums.unrealengine.com/t/culling-mask-camera-layers/431836/3 "2022-07-21T04:53:47Z")

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is there any answer for this?

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**Author:** ![SpaceCrew2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SpaceCrew2](https://forums.unrealengine.com/u/SpaceCrew2)\
**Post date:** [June 27, 2024, 6:42am UTC](https://forums.unrealengine.com/t/culling-mask-camera-layers/431836/4 "2024-06-27T06:42:17Z")

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I really want this feature too. bump!
