Cubit Studios Ballistics VFX pack with example blueprints

I have tried adding the material (& phys mat) to BSP geometry in a blank level however at close range particles are not visible and long range only default particles are visible.

Edit:
It seems the migration hasn’t transferred all of the blueprints which is causing the projectiles to not impact materials as expected. I have included some screenshot comparisons (rifle projectile) and I’m wondering if you could give me some pointers to recreating the blueprints so that my blueprints are not missing these key elements. I’m probably missing other key settings too(?), maybe migrating the projectiles etc could be covered in some future documentation or tutorials?


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