Cubit Studios Ballistics VFX pack with example blueprints

Dear Dr. Destruction,

I have a quick question. When trying to package a project using your projectiles, there’s a warning, “Activate is unsafe to call in a construction script”. Packaged builds run fine, but i’m trying to narrow down what might be stopping the blueprint nativization feature from working. So i’m wondering if the Activate node for particles in construction script is a big deal or if it could be moved to the event begin play instead?