Does this cover what you need to know?:
http://www.cubitstudios.com/BallisticsFX/BallisticsFX_1_1_Migration_Instructions.pdf
If not, let me know and I can elaborate. I’m aiming to get a small update submitted next week that fixes some bugs and also adds the ability to choose how far away to render decals before fading out. I’m currently revamping/improving some of the liquid particles for another update after the above (no direct ETA for that yet, but hopefully not too long)…
James