Cubiquity for UE4 - Voxel Terrain Plugin

Hey,

I am having a bit of trouble getting cubiquity installed with Unreal 4.8.3. I am using the binary version of the engine but using a C++ project.

That said - It compiles just it does not show up in the editor.

Anyway here is the code for the Build.cs and log files.

Cubiquity.Build.cs file on Pastebin.

I put the Cubiquity.Build.CS in my plugins folder is that where it is supposed to go? or is it supposed to go in my source / <Project Name Folder> / and overwrite the default.build.CS?

Log Files -

Thank you for any help.