(edit: POTENTIALLY IRRELEVANT POST… I have discovered that I am now having a wider issue with UE4, and likely this problem has nothing to do with Cubiquity)
It seems that I am unable to rebuild the project files. Here’s the error I get:
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at System.IO.FileInfo.CopyTo(String destFileName, Boolean overwrite)
at Cubiquity.LoadCubiquity(TargetInfo Target) in z:\P4Workspace\Unreal Projects\Cubiquity_Test_01\Cubiquity_Test_01\Plugins\cubiquity-for-unreal-engine-master\Source\Cubiquity\Cubiquity.Build.cs:line 64
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes)
at System.Activator.CreateInstance(Type type, Object] args)
at UnrealBuildTool.RulesCompiler.CreateModuleRules(String ModuleName, TargetInfo Target, String& ModuleFileName)