Cubiquity for UE4 - Voxel Terrain Plugin

No ETA but it will be ready as soon as it can be :slight_smile:

As for stopping players falling through the world: Cubiquity offers nothing to do this automatically. All editing of the volume is completely under the control of the game author (i.e. you) and so it would be very easy to add an explicit check to make sure, e.g., that the bottom layer of voxels is never destroyed.