Cubiquity for UE4 - Voxel Terrain Plugin

For this use case, you probably wouldn’t even need to do ‘mesh exporting’. Cubiquity is able to be used simply to edit (in the editor) and render the extracted smooth mesh. You could use the standard Cubiquity system to create a volume (as many as you need theoretically) and carve/paint each one individually. Within UE4, it should be possible to add functionality to convert a Cubiquity mesh into a static mesh.

After the first preview release I’ll be starting an issue tracker/TODO list so remind me to put it on there.