# Csv Importer tools. Auto create Data assets, blueprints and assign Meshes and materials

**URL:** <https://forums.unrealengine.com/t/csv-importer-tools-auto-create-data-assets-blueprints-and-assign-meshes-and-materials/2843343>\
**Category:** Game Development\
**Tags:** automationtool, editor-utility-widge, art, unreal-engine, editor, Blueprint\
**Created:** [October 21, 2026, 3:03pm UTC](https://forums.unrealengine.com/t/csv-importer-tools-auto-create-data-assets-blueprints-and-assign-meshes-and-materials/2843343 "2026-10-21T15:03:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Memeseco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/memeseco/32/1082871_2.png) [@Memeseco](https://forums.unrealengine.com/u/Memeseco)\
**Post date:** [October 21, 2026, 3:03pm UTC](https://forums.unrealengine.com/t/csv-importer-tools-auto-create-data-assets-blueprints-and-assign-meshes-and-materials/2843343/1 "2026-10-21T15:03:35Z")

</div>

Dear Unreal community.

I spoke to artist in the past and art implementation can be a real time sink, So i have been developing a set of python automation tools to optimize assigning all the correct, Data assets, blueprints, mesh, input controllers and materials in a deterministic scalable way.(With the push of a button)

Been working on this tool for about a month now, I personally see the value as a solo developer. My python tool with EUW widget allows a 1 click button that will automatically take a csv file, for each row it will make a new data asset, A blueprint with the correct parent class, Assign the Input controller then check the art folder for the correct mesh and Material.

I proved it works with the “AppleTree” and a simple model. I am currently testing it and making it run more agnostically. If anyone is interested in a tool like this let me know. Tempted to make it a plugin. Once i have refined it a bit more.

Kind regards,

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/c/7/3c71cf6875c7158ecbb3623f120c2f8e5df6ef20.jpeg "unreal csv exporter works with meshes and materials") ](https://www.youtube.com/watch?v=1dRG_jcsP0w)
