Beta 5 is out! I was so busy there were 3 updates since I was last here. Including but not limited to:
Phosphor Persistence
Full set of adjustment knobs such as pincushion
Fringing generalized into a per-channel overshoot effect
Per-channel distortion maps, allowing you to simulate magnetic interference, convergence errors, or totally surreal glitchscapes
A high speed strobe effect in case your game needs to go into slow motion and render screens realistically
Procedural snow
Desync between the screen’s framerate and the in-universe camera
And a fully interactive real time demo
Try it here for free!