Because my pawn’s CrouchRadius is wider than it’s standard collision cylinder radius, whenever I crouch next to ledge (at around waist height) it causes my pawn to partially mount the ledge.
What I would want to happen is for the pawn be pushed back away from the ledge.
Unfortunately CrouchRadius is only used in native code (from what I can tell), so I can’t look to see what it’s doing.
Anyone have any idea of how to make is so the pawn will push away from the ledge when it’s collision cylinder radius is increased (or at least not mount the ledge)?
Cheers