# 'Crouched Eye Height' still doesn't affect the actual height of the camera while crouching

**URL:** <https://forums.unrealengine.com/t/crouched-eye-height-still-doesnt-affect-the-actual-height-of-the-camera-while-crouching/337596>\
**Category:** C++\
**Tags:** crouch, unreal-engine, crouching, question\
**Created:** [November 5, 2015, 9:38pm UTC](https://forums.unrealengine.com/t/crouched-eye-height-still-doesnt-affect-the-actual-height-of-the-camera-while-crouching/337596 "2015-11-05T21:38:47Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Hermann\_Hetzer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hermann\_Hetzer](https://forums.unrealengine.com/u/Hermann_Hetzer)\
**Post date:** [November 5, 2015, 9:38pm UTC](https://forums.unrealengine.com/t/crouched-eye-height-still-doesnt-affect-the-actual-height-of-the-camera-while-crouching/337596/1 "2015-11-05T21:38:47Z")

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I’m aware of [workarounds](https://answers.unrealengine.com/questions/39499/crouched-eye-height-not-effective-in-first-person.html) but a fix would be nice for certain applications

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 6, 2015, 7:16pm UTC](https://forums.unrealengine.com/t/crouched-eye-height-still-doesnt-affect-the-actual-height-of-the-camera-while-crouching/337596/2 "2015-11-06T19:16:30Z")

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Hi Hermann,

I have entered a feature request (UE-23076) to add in a checkbox that would automatically adjust the camera to capsule eye height if set to true. The primary reason this is not automatic is due to games that do not utilize a first person perspective. In many games, your character can crouch, but would not benefit from adjusting the camera to a new height, this would allow for both scenarios based on what the developer needs.

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**Author:** ![Hermann\_Hetzer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hermann\_Hetzer](https://forums.unrealengine.com/u/Hermann_Hetzer)\
**Post date:** [November 7, 2015, 11:33am UTC](https://forums.unrealengine.com/t/crouched-eye-height-still-doesnt-affect-the-actual-height-of-the-camera-while-crouching/337596/3 "2015-11-07T11:33:56Z")

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I see, thank you

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**Author:** ![ThirdEyeAgent](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThirdEyeAgent](https://forums.unrealengine.com/u/ThirdEyeAgent)\
**Post date:** [March 23, 2018, 4:39pm UTC](https://forums.unrealengine.com/t/crouched-eye-height-still-doesnt-affect-the-actual-height-of-the-camera-while-crouching/337596/4 "2018-03-23T16:39:23Z")

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is it fixed yet

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**Author:** ![DE4Dkiller616\_MC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DE4Dkiller616\_MC](https://forums.unrealengine.com/u/DE4Dkiller616_MC)\
**Post date:** [October 25, 2020, 9:06pm UTC](https://forums.unrealengine.com/t/crouched-eye-height-still-doesnt-affect-the-actual-height-of-the-camera-while-crouching/337596/5 "2020-10-25T21:06:42Z")

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you wish… some day we’ll be able to use the crouch feature i guess… in a veryyyyy remote future it seems.
