Cross-Platform Networking (Android + PC) - Is it possible?

[=;83022]
Without going into too much detail about what we’re doing (NDA), I’m trying to find out if we can host a game on a Windows PC, with Android Tablets playing the part of the clients (a total of 32 of them maximum).

Luckily for us, we know that we’ll be working on a LAN network. The Server itself will be running the game (we hope), and powering three large displays. The Clients will work together to control pawns in a persistent world across the whole system.

We really want to go with UE4, but this network power is the priority. Is this something we can achieve with Unreal?

Mac/iOS development is not an option at this time.
[/]

I assume it’s possible as Trendy enabled cross-platform multiplayer with Dungeon Defenders using UE3, so it may be the same or similar process with UE4. They used GameSpy tech to also help out with this, so I’ve read: http://www.poweredbygamespy.com/2011/09/26/dungeon-defenders-cross-platform/