So, I’ve been trying to crop a texture atlas (this one have 2x2 textures within the same 2D sheet and I want to be able to choose which one to use).
The way I got it to work in UDK doesn’t seem to work so I’m trying to figure out how to do it in UE4.
I found a texture cropping function that I figured would work but I can’t figure it out. Any ideas?
Thanks in advance!