# CRITICAL: Using Respawn() On The Agent Object Causes Movement Bug That You Can No Longer Jump Properly

**URL:** <https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [April 1, 2024, 4:45am UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276 "2024-04-01T04:45:01Z")\
**Posts on this page:** 11\
**Page:** 1

<div class="post-metadata">

**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [April 1, 2024, 4:45am UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/1 "2024-04-01T04:45:02Z")

</div>

### Please select what you are reporting on:

Verse

### What Type of Bug are you experiencing?

Verse

### Summary

This is very simple to explain and reproduce. The problem is that if you try to use Respawn in verse after a player is eliminated then their jump height will be reduced.

### Steps to Reproduce

Create a new project using the blank template that has 2 spawners. Put in the following code in a GameManager file:  
using { /Fortnite.com/FortPlayerUtilities }  
using { /Fortnite.com/Devices }  
using { /Fortnite.com/Game }  
using { /Fortnite.com/Characters }  
using { /Verse.org/Simulation }  
using { /UnrealEngine.com/Temporary/Diagnostics }

GameManager := class(creative\_device):

```
@editable
P1Spawner:player_spawner_device = player_spawner_device{}
@editable
P2Spawner:player_spawner_device = player_spawner_device{}

OnBegin<override>()<suspends>:void=
    P1Spawner.SpawnedEvent.Subscribe(OnSpawn)

OnSpawn(Agent:agent):void=
    if(FC:fort_character = Agent.GetFortCharacter[]):
        FC.EliminatedEvent().Subscribe(OnEliminated)

OnEliminated(EliminationRes:elimination_result):void=
    ElimChar:=EliminationRes.EliminatedCharacter
    if(Agent:=ElimChar.GetAgent[]):
        spawn:
            RespawnPlayer(Agent)

RespawnPlayer(Agent:agent)<suspends>:void=
    Sleep(2.0) #this timing does not matter, set it to 0.5 if you want
    Print("Respawn player")
    Agent.Respawn(P1Spawner.GetTransform().Translation, P1Spawner.GetTransform().Rotation)

```

Then simply start the game, jump around, build a wall if you need a height “stick” to compare to. Then respawn and try the same jump. You’ll see the jump height is reduced.

### Expected Result

Jump height should not change

### Observed Result

Jump height is reduced by about 10% I think

### Platform(s)

UEFN, PC

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [April 1, 2024, 4:49am UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/2 "2024-04-01T04:49:35Z")

</div>

The status of FORT-727313 incident has been moved from ‘In Progress’ to ‘Ready for QA’. Resolution Reason: ‘Cannot Reproduce’

---

<div class="post-metadata">

**Author:** ![VibinJivan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vibinjivan/32/926434_2.png) [@VibinJivan](https://forums.unrealengine.com/u/VibinJivan)\
**Post date:** [April 1, 2024, 3:03pm UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/3 "2024-04-01T15:03:14Z")

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It is also important to note that this only applies when the movement in island settings is set to current br, and it occurs after the 2nd respawn. If set to Ch 4 movement, then this does not occur, but a new bug occurs. On Ch 4 movement, when strafing in reverse, you will experience hitching.

---

<div class="post-metadata">

**Author:** ![Vath](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vath/32/752388_2.png) [@Vath](https://forums.unrealengine.com/u/Vath)\
**Post date:** [April 2, 2024, 9:00pm UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/4 "2024-04-02T21:00:14Z")

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When you’re able to, can you share media of the height difference you’re seeing? Thanks!

EDIT: OP shared media on another forum post here:  
[https://forums.unrealengine.com/t/join-in-progress-causing-server-lag-hitch/1778419/5?u=vath](https://forums.unrealengine.com/t/join-in-progress-causing-server-lag-hitch/1778419/5)

---

<div class="post-metadata">

**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [April 3, 2024, 2:52am UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/5 "2024-04-03T02:52:50Z")

</div>

I hadn’t realized I posted in the wrong bug report. Sorry about that, here it is again:

---

<div class="post-metadata">

**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [April 9, 2024, 3:05pm UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/6 "2024-04-09T15:05:37Z")

</div>

This is not fixed in 29.20

---

<div class="post-metadata">

**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [April 23, 2024, 7:42pm UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/7 "2024-04-23T19:42:49Z")

</div>

This is still an issue with 29.30 with Chapter 5 movement. Any update on this bug by chance?

---

<div class="post-metadata">

**Author:** ![Nideo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nideo](https://forums.unrealengine.com/u/Nideo)\
**Post date:** [August 16, 2024, 10:19am UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/8 "2024-08-16T10:19:20Z")

</div>

This is still an issue as of today. Impossible to jump until the player manually choose respawn

---

<div class="post-metadata">

**Author:** ![GamersAgainstWee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GamersAgainstWee](https://forums.unrealengine.com/u/GamersAgainstWee)\
**Post date:** [October 7, 2025, 3:35pm UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/9 "2025-10-07T15:35:29Z")

</div>

Guys pls fix this bug. It’s so annoying!

---

<div class="post-metadata">

**Author:** ![GamersAgainstWee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GamersAgainstWee](https://forums.unrealengine.com/u/GamersAgainstWee)\
**Post date:** [October 7, 2025, 4:44pm UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/10 "2025-10-07T16:44:17Z")

</div>

Is there any way to respawn a player from Verse without utilizing this function?

---

<div class="post-metadata">

**Author:** ![GamersAgainstWee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GamersAgainstWee](https://forums.unrealengine.com/u/GamersAgainstWee)\
**Post date:** [October 7, 2025, 5:37pm UTC](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276/11 "2025-10-07T17:37:45Z")

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Ok guys this bug occurs when you do

```verse
Char.Damage(10000.0)
Agent.Respawn(Transform.Translation, Transform.Rotation)

```

The workaround is:

```verse
    Char.Damage(10000.0)
    spawn:
        Respawn(Agent)

Respawn(Agent:agent)<suspends>:void=
    Sleep(0.1)
    Agent.Respawn(Transform.Translation, Transform.Rotation)

```
