# CRITICAL - UEFN session not start in Fortnite (map testing not possible !!!)

**URL:** <https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218>\
**Category:** Issues and Bug Reporting\
**Tags:** testing, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [October 24, 2024, 12:38pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218 "2024-10-24T12:38:44Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 24, 2024, 12:38pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/1 "2024-10-24T12:38:44Z")

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### Summary

I can’t test my UEFN-map - UEFN says “connected”, but Fortnite goes into “network error” or doesn’t even start (only message “join editing session” but without start the session)

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Testing

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<div class="post-metadata">

**Author:** ![Stevie-Moon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stevie-moon/32/701656_2.png) [@Stevie-Moon](https://forums.unrealengine.com/u/Stevie-Moon)\
**Post date:** [October 24, 2024, 1:23pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/2 "2024-10-24T13:23:56Z")

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@Karo-Bube Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: [Using the Creative and UEFN Bug Reporting Form](https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form)

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [October 24, 2024, 1:24pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/3 "2024-10-24T13:24:21Z")

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Whats showing up in your Output Log ?

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 24, 2024, 1:42pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/4 "2024-10-24T13:42:48Z")

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@Hardcawcanary

…  
LogValkyrieRequestManagerEditor: Connecting Valkyrie Beacon  
LogValkyrieActivityTracker: Session → Start Activity: ConnectToBeacon - Verbindung mit Beacon wird hergestellt  
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon  
LogNet: InitBase IpNetDriver\_1 (NetDriverDefinition BeaconNetDriver) using replication model Generic  
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)  
LogNet: Created socket for bind address: 0.0.0.0:0  
LogNet: IpConnection\_1 setting maximum channels to: 8095  
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()  
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()  
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)  
LogHandshake: Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 2  
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameOutput.udic  
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameInput.udic  
LogNet: Game client on port 15028, rate 200000  
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 1  
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.02, Real: 20.02, Good: 20.02, DriverTime: 21.69, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection\_1, Driver: Name:IpNetDriver\_1 Def:BeaconNetDriver IpNetDriver\_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf  
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.02, Real: 20.02, Good: 20.02, DriverTime: 21.69, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection\_1, Driver: Name:IpNetDriver\_1 Def:BeaconNetDriver IpNetDriver\_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Driver = Name:IpNetDriver\_1 Def:BeaconNetDriver IpNetDriver\_1  
LogValkyrieBeacon: (ValkyrieBeaconClient\_1) AValkyrieBeaconClient::OnFailure AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.  
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!  
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo  
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.02, Real: 20.02, Good: 20.02, DriverTime: 21.69, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection\_1, Driver: Name:IpNetDriver\_1 Def:BeaconNetDriver IpNetDriver\_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf)  
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.02, Real: 20.02, Good: 20.02, DriverTime: 21.69, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection\_1, Driver: Name:IpNetDriver\_1 Def:BeaconNetDriver IpNetDriver\_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf’  
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection\_1, Driver: Name:IpNetDriver\_1 Def:BeaconNetDriver IpNetDriver\_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Channels: 3, Time: 2024.10.24-13.39.31, TimeSinceTickDispatch: 0.177477, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.177204, TimeSinceSend: -1.000000  
LogNet: UNetConnection::SendCloseReason:  
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”  
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection\_1, Driver: Name:IpNetDriver\_1 Def:BeaconNetDriver IpNetDriver\_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf  
LogNet: DestroyNamedNetDriver IpNetDriver\_1 [IpNetDriver\_1]  
LogExit: Name:IpNetDriver\_1 Def:BeaconNetDriver IpNetDriver\_1 shut down  
LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureWhileConnecting - bSuccessfullyConnected: false  
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Fehler beim Verbinden mit Beacon.  
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon  
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon  
LogValkyrieSummary: Destroying Valkyrie Beacon  
LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer  
LogValkyrieRequestManagerEditor: Executing step ConnectToValkyrieBeacon  
LogValkyrieRequestManagerEditor: Continuing flow in ConnectToValkyrieBeacon, could not find encryption data  
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon  
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo  
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost  
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 2  
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 671.233765  
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change  
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 671.649963, Update Interval: 356.180298

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 24, 2024, 1:45pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/5 "2024-10-24T13:45:52Z")

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In this case I launched game start from UEFN and Fortnite ends with “log in failure”

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 24, 2024, 1:54pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/6 "2024-10-24T13:54:29Z")

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…

LogValkyrieRequestManagerEditor: Connecting Valkyrie Beacon  
LogValkyrieActivityTracker: Session → Start Activity: ConnectToBeacon - Verbindung mit Beacon wird hergestellt  
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon  
LogNet: InitBase IpNetDriver\_3 (NetDriverDefinition BeaconNetDriver) using replication model Generic  
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)  
LogNet: Created socket for bind address: 0.0.0.0:0  
LogNet: IpConnection\_3 setting maximum channels to: 8095  
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()  
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()  
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)  
LogHandshake: Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 4  
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameOutput.udic  
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameInput.udic  
LogNet: Game client on port 15012, rate 200000  
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 1  
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.42, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf  
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.42, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Driver = Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3  
LogValkyrieBeacon: (ValkyrieBeaconClient\_3) AValkyrieBeaconClient::OnFailure AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.  
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!  
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo  
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.42, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf)  
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.42, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf’  
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Channels: 3, Time: 2024.10.24-13.52.38, TimeSinceTickDispatch: 0.000444, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.000140, TimeSinceSend: -1.000000  
LogNet: UNetConnection::SendCloseReason:  
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”  
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf  
LogNet: DestroyNamedNetDriver IpNetDriver\_3 [IpNetDriver\_3]  
LogExit: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3 shut down  
LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureWhileConnecting - bSuccessfullyConnected: false  
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Fehler beim Verbinden mit Beacon.  
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon  
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon  
LogValkyrieSummary: Destroying Valkyrie Beacon  
LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer  
LogValkyrieRequestManagerEditor: Executing step ConnectToValkyrieBeacon  
LogValkyrieRequestManagerEditor: Continuing flow in ConnectToValkyrieBeacon, could not find encryption data  
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon  
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo  
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost  
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 2

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 24, 2024, 1:55pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/7 "2024-10-24T13:55:09Z")

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and in this case Fortnite started, but connection lost also (Fortnite continued loading sequence screen but UEFN already disconnected) - At the end Fortnite shows “network error”

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 24, 2024, 2:06pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/8 "2024-10-24T14:06:13Z")

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…  
LogValkyrieRequestManagerEditor: Connecting Valkyrie Beacon  
LogValkyrieActivityTracker: Session → Start Activity: ConnectToBeacon - Verbindung mit Beacon wird hergestellt  
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon  
LogNet: InitBase IpNetDriver\_5 (NetDriverDefinition BeaconNetDriver) using replication model Generic  
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)  
LogNet: Created socket for bind address: 0.0.0.0:0  
LogNet: IpConnection\_5 setting maximum channels to: 8095  
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()  
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()  
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)  
LogHandshake: Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 6  
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameOutput.udic  
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameInput.udic  
LogNet: Game client on port 15024, rate 200000  
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 1  
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.16, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection\_5, Driver: Name:IpNetDriver\_5 Def:BeaconNetDriver IpNetDriver\_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf  
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.16, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection\_5, Driver: Name:IpNetDriver\_5 Def:BeaconNetDriver IpNetDriver\_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Driver = Name:IpNetDriver\_5 Def:BeaconNetDriver IpNetDriver\_5  
LogValkyrieBeacon: (ValkyrieBeaconClient\_5) AValkyrieBeaconClient::OnFailure AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.  
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!  
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo  
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.16, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection\_5, Driver: Name:IpNetDriver\_5 Def:BeaconNetDriver IpNetDriver\_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf)  
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.16, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection\_5, Driver: Name:IpNetDriver\_5 Def:BeaconNetDriver IpNetDriver\_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf’  
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection\_5, Driver: Name:IpNetDriver\_5 Def:BeaconNetDriver IpNetDriver\_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Channels: 3, Time: 2024.10.24-14.05.27, TimeSinceTickDispatch: 0.001846, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.000135, TimeSinceSend: -1.000000  
LogNet: UNetConnection::SendCloseReason:  
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”  
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection\_5, Driver: Name:IpNetDriver\_5 Def:BeaconNetDriver IpNetDriver\_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf  
LogNet: DestroyNamedNetDriver IpNetDriver\_5 [IpNetDriver\_5]  
LogExit: Name:IpNetDriver\_5 Def:BeaconNetDriver IpNetDriver\_5 shut down  
LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureWhileConnecting - bSuccessfullyConnected: false  
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Fehler beim Verbinden mit Beacon.  
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon  
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon  
LogValkyrieSummary: Destroying Valkyrie Beacon  
LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer  
LogValkyrieRequestManagerEditor: Executing step ConnectToValkyrieBeacon  
LogValkyrieRequestManagerEditor: Continuing flow in ConnectToValkyrieBeacon, could not find encryption data  
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon  
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo  
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost  
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 2

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 24, 2024, 2:07pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/9 "2024-10-24T14:07:41Z")

</div>

and last case… I launched UEFN session… Fortnite lobby says “joining UEFN session”, but nothin happened 😰

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 24, 2024, 2:23pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/10 "2024-10-24T14:23:33Z")

</div>

@Stevie-Moon

I don’t know what you mean? Did I a mistake by creating this issue?

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [October 24, 2024, 5:21pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/11 "2024-10-24T17:21:07Z")

</div>

Stevie-Moon’s a bot.

Nothing my limited XP can see, calling in the mighty @Jimbohalo10

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 24, 2024, 5:43pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/12 "2024-10-24T17:43:07Z")

</div>

Ah okay… Not very helpful that bot 👎

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 25, 2024, 1:56am UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/13 "2024-10-25T01:56:39Z")

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hi @Karo-Bube , @Hardcawcanary ,

> In this case I launched game start from UEFN and Fortnite ends with “log in failure”

Often login failures can be cured by running as an administrator .  
See the last picture in the post

[[Solved] How to fix Fatal Errors in UEFN related to Graphic Cards and Shaders and Derived Data problems ](https://forums.unrealengine.com/t/solved-how-to-fix-fatal-errors-in-uefn-related-to-graphic-cards-and-shaders-and-derived-data-problems/2080832)

Then a good idea is to verify your installation

[verify UEFN/Fortnite installation](https://forums.unrealengine.com/t/urc-exe-and-urc-dll-get-flagged-as-malware-from-microsoft-defender/1802519/5)

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 25, 2024, 8:18am UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/14 "2024-10-25T08:18:55Z")

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@Jimbohalo10

I have admin rights already and also veryfied the installation a few times.

The login problem is not my main problem - that’s only sometimes. The main problem are the cases 2 and 3 I posted.

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [October 25, 2024, 10:36am UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/15 "2024-10-25T10:36:40Z")

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I’ll see if we can get someone to take a look.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [October 25, 2024, 4:24pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/16 "2024-10-25T16:24:22Z")

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Could you either drop me your full log or submit the bug report from UEFN under Help/Report issue?

Thank you!

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 25, 2024, 6:15pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/17 "2024-10-25T18:15:28Z")

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@Flak

that’s the full log since starting session in UEFN…:

LogValkyrie: Gathering intermediate assets to delete took 0.0 seconds  
LogValkyrie: Intermediate assets cleanup took 0.0 seconds in total  
LogValkyrieSummary: Starting Project Upload - [Content Service](https://content-service.bfda.live.use1a.on.epicgames.com/project/#/aea580f3-4cf3-c422-faeb-0c84ee1a3e5c)  
LogValkyrieSummary: Syncing project MyProject  
LogValkyrie: Saving project source control settings to disk took 0.00 sec  
LogValkyrie: Syncing project MyProject with content service took 0.72 sec  
LogValkyrieValidation: Display: Selecting allow lists for role ‘VKCreateUGC’  
LogValkyrieSummary: Project MyProject up to date  
LogValkyrie: ProjectSizeRequest::Prepare for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrie: ProjectSizeRequest for 41ba14de-4b44-6b33-20b0-20884ebd64ad: GetRootModuleInfo  
LogValkyrieSummary: No active session for current user. Creating new session.  
LogValkyrie: Play succeeded.  
LogValkyrie: ProjectSizeRequest for 41ba14de-4b44-6b33-20b0-20884ebd64ad: GetProjectContentPackage  
LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU  
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrie: ProjectSizeRequest::Completed for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon  
LogValkyrieSummary: Valkyrie Beacon Connected!  
LogValkyrieSummary: Connected to Session: 4c186475c726458bacb5a7c0dde20a7a  
LogValkyrieSummary: Session Setup Complete. About to Send Content!  
LogValkyrieSummary: Checking for if the project can be uploaded  
LogValkyrieSummary: Starting Project Upload - [Content Service](https://content-service.bfda.live.use1a.on.epicgames.com/project/#/aea580f3-4cf3-c422-faeb-0c84ee1a3e5c)  
LogValkyrieSummary: Syncing project MyProject  
LogValkyrie: Saving project source control settings to disk took 0.00 sec  
LogValkyrie: Syncing project MyProject with content service took 0.72 sec  
LogValkyrieSummary: Starting to upload file for module creation  
LogValkyrieSummary: Attempting to upload 1 modules:  
LogValkyrieSummary: MyProject  
LogValkyrie: Launching client: E:/Unreal/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe -obfuscationid=-rYGpvSchHDyh85UR0-c8aXSnaDH8Q -epicenv=Prod -epicapp=Fortnite -epicusername=Karo-Bube -epicuserid=26a4934d77424ef5abef0108ead0addf -epiclocale=de -epicsandboxid=fn -EOSArtifactNameOverride=Prod -Res=1920x1080w -VK.JoinEditOnLaunch -epicportal -skippatchcheck -AUTH\_LOGIN=unused -AUTH\_TYPE=exchangecode -AUTH\_PASSWORD=XXXXXXXXXXXXXXXX  
LogValkyrieSummary: Launching Client using (E:/Unreal/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe)  
LogValkyrieSummary: Successfully uploaded 2 files for module MyProject:  
LogValkyrieSummary: alt/debug/ProjectInfo.zip  
LogValkyrieSummary: lof.zip  
LogValkyrieSummary: Uploaded 2/2 files in 2.717464 seconds  
LogValkyrieSummary: Successfully created module  
LogValkyrieSummary: Creating Module Version  
LogValkyrieSummary: Storing Project Snapshot  
LogValkyrieSummary: Sending Content Update  
LogValkyrieSummary: Calling UpdateContent on Valkyrie beacon with: ProjectId(aea580f3-4cf3-c422-faeb-0c84ee1a3e5c) SnapshotId(56775427-bb43-4301-8415-c9ae48c0fe00) ModuleId(41ba14de-4b44-6b33-20b0-20884ebd64ad) ModuleVersion(612)  
LogValkyrieSummary: RPCing content cook request to server: ProjectId(aea580f3-4cf3-c422-faeb-0c84ee1a3e5c) SnapshotId(56775427-bb43-4301-8415-c9ae48c0fe00)  
LogValkyrieSummary: Project MyProject up to date  
LogValkyrie: ProjectSizeRequest::Prepare for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrie: ProjectSizeRequest for 41ba14de-4b44-6b33-20b0-20884ebd64ad: GetRootModuleInfo  
LogValkyrie: ProjectSizeRequest for 41ba14de-4b44-6b33-20b0-20884ebd64ad: GetProjectContentPackage  
LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrieSummary: Server Summary - Successfully activated content on all platforms  
LogHttp: Warning: HttpRetry: Resetting log verbosity to Warning due to requests being retried  
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrie: ProjectSizeRequest::Completed for 41ba14de-4b44-6b33-20b0-20884ebd64ad  
LogValkyrieSummary: Destroying Valkyrie Beacon  
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon  
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.03, Real: 20.03, Good: 20.03, DriverTime: 20.29, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.200.7:15042, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf  
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.03, Real: 20.03, Good: 20.03, DriverTime: 20.29, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.200.7:15042, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Driver = Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3  
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!  
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.03, Real: 20.03, Good: 20.03, DriverTime: 20.29, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.200.7:15042, Name: IpConnection\_3, Driver: Name:IpNetDriver\_3 Def:BeaconNetDriver IpNetDriver\_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf)  
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Fehler beim Verbinden mit Beacon.  
LogValkyrieSummary: Destroying Valkyrie Beacon

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [October 26, 2024, 10:01am UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/18 "2024-10-26T10:01:09Z")

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Hey I’ve been getting network failure on 2 maps, they launched after a fresh HLOD build.  
I changed some things that were not in the HLOD and thought I could get away without a rebuild, but maybe they need a fresh rebuild at least after UEFN updates, at most after any changes.

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<div class="post-metadata">

**Author:** ![Karo-Bube](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karo-bube/32/1203551_2.png) [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Post date:** [October 26, 2024, 3:50pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/19 "2024-10-26T15:50:09Z")

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@Hardcawcanary

HLOD rebuild didn’t help

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [October 28, 2024, 1:14pm UTC](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218/20 "2024-10-28T13:14:32Z")

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Could you use the report option in UEFN please? There is info missing here.

[Next page](https://forums.unrealengine.com/t/critical-uefn-session-not-start-in-fortnite-map-testing-not-possible/2085218.md?page=2)
