# \[CRITICAL\] Scene Graph child meshes disappear when placed far from root entity

**URL:** <https://forums.unrealengine.com/t/critical-scene-graph-child-meshes-disappear-when-placed-far-from-root-entity/2708688>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, streaming, SceneGraph, fixed, bug-report, fortnite\
**Created:** [March 24, 2026, 9:43pm UTC](https://forums.unrealengine.com/t/critical-scene-graph-child-meshes-disappear-when-placed-far-from-root-entity/2708688 "2026-03-24T21:43:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Sprider291](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sprider291](https://forums.unrealengine.com/u/Sprider291)\
**Post date:** [March 24, 2026, 9:43pm UTC](https://forums.unrealengine.com/t/critical-scene-graph-child-meshes-disappear-when-placed-far-from-root-entity/2708688/1 "2026-03-24T21:43:57Z")

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### Summary

Can be reproduced in a few minutes and project is attached with bug recreated outside of any custom code. It isn’t just a streaming issue because they disappear right in front of player upclose also breaking gameplay using interactables.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Stability

### Steps to Reproduce

Place a root entity (components don’t matter)  
Place child entities with mesh\_component 20000 units away from root  
Approach in live edit/private island code/playtest

### Expected Result

Does not disappear

### Observed Result

Mesh disappears while collision remains in place

### Platform(s)

PC

### Video

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/0/a/40a32518b645d687d681f606b2ce69de1be5df12.jpeg "Bug Sg UEFN") ](https://www.youtube.com/watch?v=WVfgxlHUCVM)

### Additional Notes

Project Files with issue reproduced from scratch

> **[BugReportUefnSG - Google Drive](https://drive.google.com/drive/folders/1HGINsVAcochGarhlKClr6bcRopDQv-Re?usp=drive_link)**

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [June 3, 2026, 1:02pm UTC](https://forums.unrealengine.com/t/critical-scene-graph-child-meshes-disappear-when-placed-far-from-root-entity/2708688/6 "2026-06-03T13:02:02Z")

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FORT-1080201 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 41.20.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [September 20, 2026, 9:44pm UTC](https://forums.unrealengine.com/t/critical-scene-graph-child-meshes-disappear-when-placed-far-from-root-entity/2708688/7 "2026-09-20T21:44:09Z")

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