# (Critical) FN Architecture placed in live edit has no texture data for multiple assets since this update

**URL:** <https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [December 6, 2024, 3:23pm UTC](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874 "2024-12-06T15:23:35Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [December 6, 2024, 3:23pm UTC](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874/1 "2024-12-06T15:23:35Z")

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### Summary

Since last update, placing FN architecture (like walls and floors) will instead place a version of that asset that has no texture data in it, if placed from live edit. This has never happened before, and for creators using live edit this is a devastating bug because in live edit you see the asset textured normally, but in UEFN you see the untextured version, and upon restarting live edit, all untextured versions show in live edit too. This is very destructive and requires us to level design areas twice, which is not ideal. This happens with a lot of assets, rendering it impossible to know when the textures are not applied (doesn’t happen to all architecture)

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

Open live edit  
Open the content browser in live edit and search in galleries for “black”  
Open the pure black gallery and place the first asset which is a wall, in live edit  
Alt-tab to UEFN

### Expected Result

The wall is black in UEFN and will remain black in live edit next time “push changes” is pressed

### Observed Result

The wall is a blend of gray and red brick texture, which is the default untextured version of a wall (100% repro)

### Platform(s)

PC

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**Author:** ![Icifyed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/icifyed/32/1038850_2.png) [@Icifyed](https://forums.unrealengine.com/u/Icifyed)\
**Post date:** [December 6, 2024, 3:48pm UTC](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874/2 "2024-12-06T15:48:42Z")

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Adding to this, here is a screenshot of this happening:

 ![BUGReport](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/4/0/2408553a8ec1ed92e88880a408a97649dcb36926.png)

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [December 6, 2024, 4:03pm UTC](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874/3 "2024-12-06T16:03:19Z")

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Other related posts

> [@Texture doesn't show up](https://forums.unrealengine.com/t/texture-doesnt-show-up/2175853):
>
> Summary the floor shown red in the game but when I push changes in UEFN it becomes white and this happens with all props this problem started to happen since chapter 6 update. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? World Building Steps to Reproduce Expected Result Observed Result Platform(s) windows Upload an image

> [@colored obstacle course materials turn into (white) Solid colored obstacle course materials](https://forums.unrealengine.com/t/colored-obstacle-course-materials-turn-into-white-solid-colored-obstacle-course-materials/2176612):
>
> Summary colored obstacle course materials turn into (white) Solid colored obstacle course materials Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Steps to Reproduce put down a colored obstacle course material and push changes on uefn editor Expected Result staying the color that i placed down Observed Result all colored obstacle course objects turned into Solid colored obstacle course objects Platform(s) windows Additiona…

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**Author:** ![JDuth96](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jduth96/32/1127609_2.png) [@JDuth96](https://forums.unrealengine.com/u/JDuth96)\
**Post date:** [December 6, 2024, 6:22pm UTC](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874/5 "2024-12-06T18:22:35Z")

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Dealing with this issue as well

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [December 6, 2024, 11:05pm UTC](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874/6 "2024-12-06T23:05:58Z")

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Thank you for the detailed report. Our team was able to repro this here and we have a fix coming in a future update.

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [December 9, 2024, 11:36pm UTC](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874/7 "2024-12-09T23:36:16Z")

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FORT-832790 is ‘Ready for QA’. A fix has been submitted and QA needs to verify it worked.

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**Author:** ![x9hbu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@x9hbu](https://forums.unrealengine.com/u/x9hbu)\
**Post date:** [December 11, 2024, 8:17am UTC](https://forums.unrealengine.com/t/critical-fn-architecture-placed-in-live-edit-has-no-texture-data-for-multiple-assets-since-this-update/2176874/8 "2024-12-11T08:17:17Z")

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![Screenshot (2681)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/0/e/d0e710a36996dae10d837cb71a0930728401dd81.jpeg)  
unfortunately it’s still not fixed after the last update.
