[Critical Bug] - BP Corrupt or bug in 4.2.0 w/ Standalone Mode

Oh one last thing, if I had a planet-size model that I wanted to cast static shadows from, what is the size of a LightmassImportanceVolume that can work good enough or is there a way I could scale the planet down, build lighting, then scale it back up? If not, would it be possible to add to the engine a feature so that during lighting builds, the lightmass could use a vector parameter to say how much to scale down the object for lighting builds?