# Creator Marketing Playbook Feedback

**URL:** <https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491>\
**Category:** Feedback & Requests\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [September 30, 2024, 5:02pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491 "2024-09-30T17:02:37Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [September 30, 2024, 5:02pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/1 "2024-09-30T17:02:37Z")

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What would you like to see in the [Fortnite Creator Marketing Playbook](https://www.fortnite.com/create/creator-marketing-playbook)? Post your thoughts, feedback, and comments in this thread.

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**Author:** ![YuyaShiotani](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yuyashiotani/32/917612_2.png) [@YuyaShiotani](https://forums.unrealengine.com/u/YuyaShiotani)\
**Post date:** [September 30, 2024, 5:32pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/2 "2024-09-30T17:32:37Z")

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Hi Flak,

I found some issues in that page in JA ver.

Some hyper links are broken:

- [https://www.fortnite.com/create/creator-marketing-playbook/keyart?lang=ja](https://www.fortnite.com/create/creator-marketing-playbook/keyart?lang=ja)
- [https://www.fortnite.com/create/creator-marketing-playbook/trailer?lang=ja](https://www.fortnite.com/create/creator-marketing-playbook/trailer?lang=ja)
- [https://www.fortnite.com/create/creator-marketing-playbook/social-media?lang=ja](https://www.fortnite.com/create/creator-marketing-playbook/social-media?lang=ja)

Thank you!

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**Author:** ![SKazami](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SKazami](https://forums.unrealengine.com/u/SKazami)\
**Post date:** [September 30, 2024, 5:45pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/3 "2024-09-30T17:45:13Z")

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Can you try and improve feedback from support, i have issues with false sanctions that are being applied and upheld despite obviously being false, tickets are also closed without response. The marketing playbook also still lists several outdated links such as the player discover fourm, please try to give creators a little better insight on how to improve

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [September 30, 2024, 6:21pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/4 "2024-09-30T18:21:37Z")

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hi All,  
From Version 31.20 (16th September 2024) you CAN only have a thumbnail at Power of 2 (1024 x 1024). **In the newer versions of UEFN, this will be enforced by the publishing update servers even further**

the value described in the text _ **1920x1080** _ wont be accepted there is a function called “Conform Texture” which **ENFORCES** the Power of 2, but thumbnails are silently refused  
the nearest 2 power is 1089.

The past discussion is 2048 x 2048, 2048 x 1024 and cropping in applications like Windows PAINT

> specification  
> Thumbnails can be at least _ **1920x1080** _ (16:9 aspect ratio) for rectangular images and 1024x1024 for square images, up to 5MB in size.  
> maybe 2048 x 1024 and 2048 x 2048 is inside the 5mb

[Key Art | Creator Marketing Playbook (fortnite.com)](https://www.fortnite.com/create/creator-marketing-playbook/keyart?lang=en)  
post about this  
[Uploading thumbnail - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/uploading-thumbnail/2040890)

UPADATE :-  
Recently the Conformance to Power of 2 is to be relaxed for textures below 1024x1024  
Therefore 512x512 will now be a conformant texture in UEFN/Fortnite and Publishing Validator

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**Author:** ![Mineblo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mineblo/32/1203575_2.png) [@Mineblo](https://forums.unrealengine.com/u/Mineblo)\
**Post date:** [September 30, 2024, 7:02pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/5 "2024-09-30T19:02:54Z")

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The part you referenced seems to refer to island thumbnails uploaded in the creator portal not inside the island itself, in creator portal you are allowed to send thumbnails of size 1920x1080

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [September 30, 2024, 8:31pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/6 "2024-09-30T20:31:51Z")

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hi updated the post with a link to a problem,

FN Creative does NOT enforce this initially but in future versions this will happen,

because there is a move to make everything compatible with Nintendo Switch, Android and now iPhone, which could not previously have Fortnite

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**Author:** ![Mineblo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mineblo/32/1203575_2.png) [@Mineblo](https://forums.unrealengine.com/u/Mineblo)\
**Post date:** [September 30, 2024, 11:11pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/7 "2024-09-30T23:11:20Z")

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> [@Jimbohalo10](#):
>
> From Version 31.20 (16th September 2024) you CAN only have a thumbnail at Power of 2 (1024 x 1024). **In the newer versions of UEFN, this will be enforced by the publishing update servers even further**

Do you have a source for this? First time Im hearing about it. I only heard this for the assets inside uefn itself

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [October 1, 2024, 5:18am UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/8 "2024-10-01T05:18:33Z")

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Hi @Mineblo  
Update for @Mineblo  
Recently the Conformance to Power of 2 is to be relaxed for textures below 1024x1024  
Therefore 512x512 will now be a conformant texture in UEFN/Fortnite and Publishing Validator

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**Author:** ![SYM9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SYM9](https://forums.unrealengine.com/u/SYM9)\
**Post date:** [November 8, 2025, 2:50pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/9 "2025-11-08T14:50:23Z")

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I have a new and excellent 1v1 map. I’ve tested it and there’s no lag or delay.

Code:

4176-7597-0946

The only problem is that I haven’t been able to market it properly.

If you could help me with marketing or promoting it, I would be very grateful.

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [November 8, 2025, 10:47pm UTC](https://forums.unrealengine.com/t/creator-marketing-playbook-feedback/2034491/10 "2025-11-08T22:47:13Z")

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hi make trailers as described

[How to make a Trailer | Creator Marketing Playbook](https://www.fortnite.com/create/creator-marketing-playbook/trailer?lang=en-US)
