# Creative Servers: Allow for 'end-users' to 'host' Creative games/islands

**URL:** <https://forums.unrealengine.com/t/creative-servers-allow-for-end-users-to-host-creative-games-islands/1941272>\
**Category:** Feedback & Requests\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 18, 2024, 1:52am UTC](https://forums.unrealengine.com/t/creative-servers-allow-for-end-users-to-host-creative-games-islands/1941272 "2024-07-18T01:52:46Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![RickisThirsty](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rickisthirsty/32/900627_2.png) [@RickisThirsty](https://forums.unrealengine.com/u/RickisThirsty)\
**Post date:** [July 18, 2024, 1:52am UTC](https://forums.unrealengine.com/t/creative-servers-allow-for-end-users-to-host-creative-games-islands/1941272/1 "2024-07-18T01:52:46Z")

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If Fortnite sets up something similar to ‘Xlink Kai’ where ‘Servers’ are on ‘End-User Devices’ for Creative Islands/Maps this would be pretty cool.

- This will free up server space on AWS and allow for lower ping for people in places that are far away from the AWS servers. \*At least for creative with a max of (16) players?  
\*Would have to test for the maximum amount of players allowed, I know (100) would be a lot for an end-user device 😉
- Would definitely save Fortnite a lot of money $$$ by reducing the amount of people on AWS Servers 🙂
- People playing Creative would have like zero-ping in places where access to Fortnite’s AWS Servers is really/really really far away.
- \*Would publicly matchmake with people in the user’s matchmaking region, setup under settings 😉

\*Xlink Kai Reference:

> **[Global Network Gaming](https://www.teamxlink.co.uk/)**
>
> Team XLink are the creators of XLink Kai, the best solution to global network gaming.

\*_Unless it works like this already then my badizzle 😛_

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**Author:** ![RickisThirsty](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rickisthirsty/32/900627_2.png) [@RickisThirsty](https://forums.unrealengine.com/u/RickisThirsty)\
**Post date:** [July 18, 2024, 2:23am UTC](https://forums.unrealengine.com/t/creative-servers-allow-for-end-users-to-host-creative-games-islands/1941272/2 "2024-07-18T02:23:30Z")

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\*How ‘Xlink Kai’ works:

**XLink Kai** is a program that allows you to play system-link or LAN-enabled games across various consoles, including Xbox, PlayStation, GameCube, and more. Here’s a brief overview of how it works:

- **Tunneling Application** : XLink Kai acts as a “tunnel” between your console and other players’ consoles.  
\*Data is sent from your console to your PC or Mac, then over the Internet through XLink Kai to the receiving PC or Mac, and finally to the other console.
- The tunneling application basically enables LAN over WAN with end-user’s ‘utilizing their consoles as servers’ to play on. Thus not needing Xbox Live for example, or not needing a Host Server (like AWS) for example.

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**Author:** ![Alien-lady](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alien-lady](https://forums.unrealengine.com/u/Alien-lady)\
**Post date:** [July 18, 2024, 2:47am UTC](https://forums.unrealengine.com/t/creative-servers-allow-for-end-users-to-host-creative-games-islands/1941272/3 "2024-07-18T02:47:13Z")

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Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

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<div class="post-metadata">

**Author:** ![RickisThirsty](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rickisthirsty/32/900627_2.png) [@RickisThirsty](https://forums.unrealengine.com/u/RickisThirsty)\
**Post date:** [July 20, 2024, 6:13am UTC](https://forums.unrealengine.com/t/creative-servers-allow-for-end-users-to-host-creative-games-islands/1941272/4 "2024-07-20T06:13:40Z")

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Benefits:

- Save Fortnite/Epic a lot of money $$$ off of the servers  
\*Could push towards higher benefit for Island Creators/SAC Program?
- Allow for players to play creative through tunneling, instead of off the AWS servers 🙂  
\*Especially if they are in remote locations/really far away.  
\*When AWS servers are down? and login service up?
