creative_prop.Hide() doesn't work anymore 36.00

Hello,

I tried reproducing this with a minimal “hide prop” setup

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

hideaprop := class(creative_device):

    @editable 
    MyHidableProp : creative_prop = creative_prop{}

    @editable
    MyButtonRef : button_device = button_device{}

    OnBegin<override>()<suspends>:void=
        MyButtonRef.InteractedWithEvent.Subscribe(ButtonExecuteFunction)

    ButtonExecuteFunction(Agent:agent):void=
        MyHidableProp.Hide()

It is hiding prop as expected. I tested with assets from FN and a custom ‘building prop’ asset. Is there anything that should be changed in order to reproduce this issue?