I’m trying to play around with creating a controllable steam train (for my 3 year old train obsessed boy to play with) and want to have the wheels with moving crank shafts, connecting rods etc.
I have purchased a model of a nice train in Maya which has 4 wheels (each side) with connecting rods that move nicely when you move the wheels, using locators and constraints.
However doing some searching, it seems that these things are not really possible to import into Unreal via FBX import.
What would be the best route to start going down to achieve what I want.
I was looking at maybe joints on objects (e.g. the wheels) and using sockets to connect the connecting rods to multiple wheels, but this doesn’t seem to work.
Is it just a simple matter of exporting the train baked with an animation cycle in Maya and then playing the animation as the train is moved by user control?
Any pointers would be most welcome.