Creating procedural spline with physics constraint

Hi everyone, I’m trying to make a procedural spline tool that will allow me to build a string of lanterns where the lanterns dangle from the centre of each string. The lantern is affected by gravity. Originally I planned to use a cable but couldn’t figure out how to fix the lantern to the cable, so what is shown below is the mesh ‘wire’ I created (a bent cylinder) with the lantern attached using a physics constraint.

I currently have the spline tool made, which was simple enough, but I’m unsure how to add the dangling lantern to each segment of the spline.

I’m assuming something like this is possible, I’m a very new beginner to UE so I would appreciate any input on this topic. Thank you.

Hi! Have you figured this out?