# Creating new BlueprintTypes in C++

**URL:** <https://forums.unrealengine.com/t/creating-new-blueprinttypes-in-c/3774>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [May 4, 2014, 2:53pm UTC](https://forums.unrealengine.com/t/creating-new-blueprinttypes-in-c/3774 "2014-05-04T14:53:28Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [May 4, 2014, 4:55pm UTC](https://forums.unrealengine.com/t/creating-new-blueprinttypes-in-c/3774/7 "2014-05-04T16:55:12Z")

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**Wiki tutorials**

**Create Blueprint Functions (put them in any UCLASS() you want)**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

**Create Blueprint-accessible variables in any UCLASS**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

After trying both of the above tutorials please let us know if there is some other functionality you are looking for

🙂

Rama

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