# Creating multiplayer teams with different roles

**URL:** <https://forums.unrealengine.com/t/creating-multiplayer-teams-with-different-roles/367589>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, unreal-engine, Multiplayer, Blueprint, question\
**Created:** [August 19, 2016, 6:44am UTC](https://forums.unrealengine.com/t/creating-multiplayer-teams-with-different-roles/367589 "2016-08-19T06:44:23Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![MinaZakaria](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MinaZakaria](https://forums.unrealengine.com/u/MinaZakaria)\
**Post date:** [August 19, 2016, 7:50am UTC](https://forums.unrealengine.com/t/creating-multiplayer-teams-with-different-roles/367589/3 "2016-08-19T07:50:16Z")

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Would definitely try that as soon as I can! But is there any other way in which I can assign a different player controller for each player? Cause it would be better if I can create a completely different interface for each one. And another example next to Deathrun, there’s The Hunger Games. You have the players team and the game makers team. Although I guess that switching between pawns might actually do the trick. Gotta try it once I get the chance, thanks!

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