# Creating Asset with Editor Utility

**URL:** <https://forums.unrealengine.com/t/creating-asset-with-editor-utility/472207>\
**Category:** Pipeline & Plugins\
**Tags:** unreal-engine, editor, question\
**Created:** [September 30, 2020, 8:26pm UTC](https://forums.unrealengine.com/t/creating-asset-with-editor-utility/472207 "2020-09-30T20:26:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Marcis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/marcis/32/1103070_2.png) [@Marcis](https://forums.unrealengine.com/u/Marcis)\
**Post date:** [October 1, 2020, 9:21am UTC](https://forums.unrealengine.com/t/creating-asset-with-editor-utility/472207/2 "2020-10-01T09:21:17Z")

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You can with the Create Asset node. You need to create the correct factory which you can not do with construct object node. I instead use a free plugin to do that (Lowe Entry Extended Standard Library).

 ![316729-■■■.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/1/05107735ad79884a30febdd45649196303b1caf1.png)

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