# Creating AnimBP Node or Skeletal Control?

**URL:** <https://forums.unrealengine.com/t/creating-animbp-node-or-skeletal-control/217058>\
**Category:** Character & Animation\
**Tags:** unreal-engine\
**Created:** [April 4, 2018, 9:46pm UTC](https://forums.unrealengine.com/t/creating-animbp-node-or-skeletal-control/217058 "2018-04-04T21:46:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ShreddinPB](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ShreddinPB](https://forums.unrealengine.com/u/ShreddinPB)\
**Post date:** [April 4, 2018, 9:46pm UTC](https://forums.unrealengine.com/t/creating-animbp-node-or-skeletal-control/217058/1 "2018-04-04T21:46:24Z")

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Hey guys, not sure if this is where this is supposed to go since its more C++ oriented, but the other group in here states clearly its for gameplay C++… so if its in the wrong place, feel free to move it 😉  
So my problem is, I am trying to write a node for unreal that is like Pose Driver  
I used this tutorial as a base, and it appears its too old and way too much has changed in unreal since it was written

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Has anyone written a new tutorial for this type of node? I have not been able to find anything!  
It would be nice to just start with File-\>New C++ Class, however right now the only thing in the parent classes is Blueprint Function Library, which as far as I know is different ☹  
Any help would be appreciated!!
