Creating an Actor using a UObject class item

I was following a tutorial on how to create an inventory system in c++, he made the inventory system using an ActorComponent class and the Items were defined using an Object class to give them data such as name, description, etc, including a static mesh he called “pickupmesh”. As much as I understand for an item to be placed into my scene I would have to use an Actor, is there anyway I can create an Actor from my Object class? Other than is shown below my foodItem has use define that if consumed it restores some health which is fine.