Creating a tron-like trail effect?

Hi! For my 2D game, I’d love it if I could make it so that when my character fires one of his weapons the projectile has a tron-like trail effect attached to it. Issue is, I don’t really know how I would go about doing this…

I feel like I’m asking you to do this for me, so anything that could guide me in the right direction would help :slight_smile: Would I use Cascade for this? Are there any tutorials that could help me where this is concerned? Content examples maybe?


Look into the ribbon examples in the documentation.

I just did! Thank you!!

np :wink: glad you found it.