# Creating a static mesh with embedded decals

**URL:** <https://forums.unrealengine.com/t/creating-a-static-mesh-with-embedded-decals/615993>\
**Category:** Asset Creation\
**Tags:** UE5-0, question\
**Created:** [July 28, 2022, 3:31am UTC](https://forums.unrealengine.com/t/creating-a-static-mesh-with-embedded-decals/615993 "2022-07-28T03:31:22Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![JerosBer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JerosBer](https://forums.unrealengine.com/u/JerosBer)\
**Post date:** [July 28, 2022, 3:31am UTC](https://forums.unrealengine.com/t/creating-a-static-mesh-with-embedded-decals/615993/1 "2022-07-28T03:31:22Z")

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I am looking for a way to create a mesh that uses decals as the materials. In the UE City Sample for example, the SM\_DECAL\_19 instance is a static mesh that uses multiple decals as materials.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/a/74ac15d057a935bf66261874031dafb9f64091d9.jpeg)

Is there a way to add decals to a plane and then create a static mesh that incorporates them like in the example above?

Thanks

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**Author:** ![AngelBieliukas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/angelbieliukas/32/88714_2.png) [@AngelBieliukas](https://forums.unrealengine.com/u/AngelBieliukas)\
**Post date:** [July 28, 2022, 2:23pm UTC](https://forums.unrealengine.com/t/creating-a-static-mesh-with-embedded-decals/615993/2 "2022-07-28T14:23:35Z")

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Hello !

I don’t know how if it can be done inside a static mesh, but you can make a blueprint.

Import your static mesh, the floor plane in this case, and in Unreal Content Browser right click and create a Blueprint Class, and choose “Actor Class”.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/4/504a2364487170e27f3a7f14f646d49827aabf06.jpeg)

Inside the Blueprint put your Static Mesh and drag a Decal Actor.

Then, everytime you want your asset with the Decal use the Blueprint created.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/3/d/23d7b6cac079da2ae045c8e16b1aed0966283a08.jpeg)

Although it is not the most optimized solution really, since if you want an object that is repeated X times and has a same detail in each part, the best thing to do is put it in the texture.

I hope it helps you!

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**Author:** ![lievengo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lievengo](https://forums.unrealengine.com/u/lievengo)\
**Post date:** [May 26, 2023, 8:00am UTC](https://forums.unrealengine.com/t/creating-a-static-mesh-with-embedded-decals/615993/3 "2023-05-26T08:00:10Z")

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Did you find a solution to this? I am looking for exactly the same. so that i can use the mesh to drop it into splines…

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**Author:** ![zoe\_wxq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zoe\_wxq](https://forums.unrealengine.com/u/zoe_wxq)\
**Post date:** [October 25, 2026, 3:16pm UTC](https://forums.unrealengine.com/t/creating-a-static-mesh-with-embedded-decals/615993/4 "2026-10-25T15:16:00Z")

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yes I found it …

just place your static meshes (with decal material) into level , then meger all of them, done!
