I have the following scenario. I have an existing skeletal mesh component. I get all the vertices and indices from it and manipulate them. Now I want to create a new skeletal mesh component based on the existing one (make a copy essentially), and set the modified/edited geometry information to the copy. Result should be: two skeletal mesh components with identical properties, but with different geometry.
Sounds like a simple idea, right? However, it is aggravating how difficult it is to achieve such a simple concept in Unreal. I need your help!