Hey guys,
What I want to try and do is have a globe that rotates when the players hand hits the object (it will be vive controllers). I want the actual globe to stay in place though and not move away from its boundaries, does anyone have any tips or could point me in the right direction for this?
I’ve been looking here - https://docs.unrealengine.com/latest/INT/Engine/Physics/Constraints/ConstraintsBlueprints/ ;
Would this do the trick?