Looks like you’re missing a dependency - namely “GameplayTasks”.
PublicDependencyModuleNames.AddRange(new string[] {
“Core”,
“CoreUObject”,
“Engine”,
“InputCore”,
“HeadMountedDisplay”,
“AIModule”,
“GameplayTasks”,
“UMG”,
});
Looks like you’re missing a dependency - namely “GameplayTasks”.
PublicDependencyModuleNames.AddRange(new string[] {
“Core”,
“CoreUObject”,
“Engine”,
“InputCore”,
“HeadMountedDisplay”,
“AIModule”,
“GameplayTasks”,
“UMG”,
});