Creating a new subclass of BTTask_BlackboardBase in 4.20 crashes the project

Looks like you’re missing a dependency - namely “GameplayTasks”.

PublicDependencyModuleNames.AddRange(new string[] {
“Core”,
“CoreUObject”,
“Engine”,
“InputCore”,
“HeadMountedDisplay”,
“AIModule”,
“GameplayTasks”,
“UMG”,
});