Creating a more ideal pathing for following a character?

def. I already setup a detour crowd AI controller for my minions(hehehe) but they still conga line it because of how the shortest path to a point is done. I was hoping to gain some understanding in possibly making it so that they don’t always choose the shortest path in this sense. I’ve been googling these concepts but I don’t think I’m finding the right things on google. I def need help googling the right concept or idea in this context.