# Creating A Local Asset Pack

**URL:** <https://forums.unrealengine.com/t/creating-a-local-asset-pack/352408>\
**Category:** UE Marketplace\
**Tags:** migrate, unreal-engine, marketplace, question\
**Created:** [March 31, 2016, 8:58pm UTC](https://forums.unrealengine.com/t/creating-a-local-asset-pack/352408 "2016-03-31T20:58:47Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_92200967](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_92200967](https://forums.unrealengine.com/u/anonymous_user_92200967)\
**Post date:** [March 31, 2016, 8:58pm UTC](https://forums.unrealengine.com/t/creating-a-local-asset-pack/352408/1 "2016-03-31T20:58:47Z")

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The UE4 Marketplace makes downloading and migrating new assets into your project really easy. I create assets for students, and want to make the process of distributing my assets just as easy. Is there a way to make my own asset packs and distribute them locally (not through marketplace)?

Thanks in advance!

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**Author:** ![Ixiguis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ixiguis](https://forums.unrealengine.com/u/Ixiguis)\
**Post date:** [April 11, 2016, 2:44pm UTC](https://forums.unrealengine.com/t/creating-a-local-asset-pack/352408/2 "2016-04-11T14:44:22Z")

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I’m interested in knowing this as well.

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**Author:** ![Xi4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Xi4](https://forums.unrealengine.com/u/Xi4)\
**Post date:** [April 13, 2016, 6:06am UTC](https://forums.unrealengine.com/t/creating-a-local-asset-pack/352408/3 "2016-04-13T06:06:37Z")

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This has been asked previously and UE Developer [Marc Audy made a [post][2] about it.

There is no official tool or similar to generate a Vault pack yourself (which would be an awesome feature), but you could try to follow the advice in the post.

A vault pack is basically made of the “data” folder which contains the assets and the “manifest” file which I assume is a hashed list of the files that should be copied / made a new project from.

[https://forums.unrealengine.com/member.php?22-Marc-Audy](https://forums.unrealengine.com/member.php?22-Marc-Audy)  
[2]: [Unreal Engine 4.7 Preview - Announcements - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?54610-Unreal-Engine-4-7-Preview&p=216162&viewfull=1#post216162)

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**Author:** ![FrancoSerrao](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FrancoSerrao](https://forums.unrealengine.com/u/FrancoSerrao)\
**Post date:** [October 28, 2024, 1:02am UTC](https://forums.unrealengine.com/t/creating-a-local-asset-pack/352408/4 "2024-10-28T01:02:35Z")

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is there any updated answer to this im trying to do similar
