When creating a game that has a large number of objects – for example pickup actors in the world (e.g. apple, stick, rose, etc.) – what’s the best way to organize all these items? Each object would have an actor, bitmap representation for display in an inventory bag, weight, how it can be used, etc. Would a database be best or is there a better way of managing these items in Unreal?
In addition say each pickup can be dropped by a player at any point in the game. How is the best way through Unreal to keep track of the pickup object location? Database access through the server seems to be the best way or does Unreal have such a facility or better way to do this built in?