Creating a forest then wrapping it into a Blueprint

I have a plugin on the marketplace that uses most of the nodes you’d need (with a different purpose):

Still, you can probably dig into how to do it by searching nodes / docs or c++ like i did to create the plugin.
It’s definitely not the best documented thing, the whole engine is actually quite the opposite, but its not impossible obviously.

From what i remeber, at a base level theres 2 collections.
One of meshes used, one of actual instances.
They two are linked togeter.

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