Creating a forest then wrapping it into a Blueprint

Absolutely no chance of making that a blueprint :slight_smile:

What you can do, is just use the provided world partition system, which will automatically load and unload things as the camera flys over.

Or you could use level streaming with similar effect. You can load instances of streaming levels, at any transform. So you could piece together a random type of world.

If by blueprint, you mean you want to automatically create varying terrain, you’ve really got your work cut out.