# Creating a dynamic map with c++ from existing data

**URL:** <https://forums.unrealengine.com/t/creating-a-dynamic-map-with-c-from-existing-data/423872>\
**Category:** World Creation\
**Tags:** Terrain, Map, unreal-engine, editor, CPP, question\
**Created:** [April 29, 2018, 11:44am UTC](https://forums.unrealengine.com/t/creating-a-dynamic-map-with-c-from-existing-data/423872 "2018-04-29T11:44:45Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![RobbiTheFox](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/robbithefox/32/835495_2.png) [@RobbiTheFox](https://forums.unrealengine.com/u/RobbiTheFox)\
**Post date:** [May 1, 2018, 2:44pm UTC](https://forums.unrealengine.com/t/creating-a-dynamic-map-with-c-from-existing-data/423872/2 "2018-05-01T14:44:52Z")

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Hey Merkaber,

I think you are searching for this:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

If so, I would recommend having a look at the Runtime Mesh Component PlugIn which is a faster version of the previous link.

To spawn “MyActor” directly from c++ use:  
`AMyActor *pointerToYourObject = GetWorld()->SpawnActor<AMyActor>(AMyActor::StaticClass(), FVector location, FRotator rotation, FActorSpawnParameters spawnParameters);`

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_[View the full topic](https://forums.unrealengine.com/t/creating-a-dynamic-map-with-c-from-existing-data/423872)._
