Creating a Cursor Over Event in Level Blueprints

How do I create a cursor over event in level blueprints? I tried this but it doesn’t work.

I put this in a blueprint with a point light:

Then you need to enable cursor input, which I did in the level BP:


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Thank you! I enabled the cursor and it works inside an actor blueprint but in the level blueprint it didn’t work. Then I remembered that I forgot to add a sphere trigger and attach it to the actor. Inside the level blueprint a cursor over event doesn’t work without a trigger. So the issue is resolved! :slight_smile:

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