# Creating a Bird's Eye View Map

**URL:** <https://forums.unrealengine.com/t/creating-a-birds-eye-view-map/32108>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [June 9, 2015, 9:51pm UTC](https://forums.unrealengine.com/t/creating-a-birds-eye-view-map/32108 "2015-06-09T21:51:17Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_d1f1f797](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d1f1f797](https://forums.unrealengine.com/u/anonymous_user_d1f1f797)\
**Post date:** [June 20, 2017, 6:14pm UTC](https://forums.unrealengine.com/t/creating-a-birds-eye-view-map/32108/2 "2017-06-20T18:14:59Z")

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I myself am trying to do something similar. I’m trying to have a 2nd monitor act as a birds eye view of the level, and then I want to overlay some 2D shapes on top. So far I’ve put together that I can use a camera called SceneCapture2D to get the 2D birds eye view image:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

And that I can use something like ProjectWorldToScreen to get pixel coordinates of stuff on screen incase you want to put a HUD icon over an actor on the screen or whatever:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/3/b/13b005e01e07c7947de798525b7dfe0cf41a2927.jpeg "WTF Is? Project World to Screen in Unreal Engine 4 ( UE4 )") ](https://www.youtube.com/watch?v=pA3K0oWUEj8)

I think the last bits of knowledge that I’m trying to piece together is how you go and create a 2nd monitor to display the birds eye view, and how to go and set the altitude of the SceneCapture2D so that it captures the whole level and nothing else.

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