Thanks for answer. I think i really need to report it as a bug, bacause packaged project works on PC, but on Android it doesn’t.
I don’t sure what i deleted from starter content so the package still have size over 600 MB (!) but with few assets (for Android it’s huge). Seems like whole .pak is corrupted somehow… i’am newbie… it is supposed to happen one way or another.
Folder StarterContent is still appears in project after restart, but i had deleted it several times.
Now i’am migrating some assets into blank project…
Luckely i have only 2 meshes, 1 particle system and 1 class (Pawn_), so migrating these files to blank project will be easy.
Done. I compiled it, launched on my device, it firstly crashed, i relauched it, it opened and only i see is two thumbsticks what i can control with hard lags (approx 10 fps) and blank blackscreen… Back to the begining…
My device is Fly iq452 with PowerVR SGX 544MP GPU. Interesting moment is that it shown me first frame! THEN black screen.
And another moment in building on Android is package name (com.[company].[project]). I’d tried to find out why build is failed due to invalid arguments for 2-3 days. Find it. I wrote “com.Re-Law.Encryptor” where is the ‘-’ symbol was illegal, but i forget about it (i knew it actualy) and engine hadn’t noticed me about that. Little tip: only characters that allowed in package name is latin alphabet in lower and upper cases (‘a’-‘z’ and ‘A’-‘Z’).