Hi guys, I’ll sum up my scenario: I want Actor A to move randomly inside the limits of a volume.
To do that, I have an Actor with:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Movement)
UBoxComponent * MovementVolume;
and a few functions that handle movement, it works fine. When I instantiate a blueprint of this class, I am able to click on a dropdown menu (called MovementVolume) and create a UBoxComponent on the fly, and place it wherever I want using a properties panel.
However, I want to improve the usability of it by allowing the designer to instantiate a volume beforehand, and selecting that previously created volume from that dropdown. That volume could be placed using gizmos (current implementation doesn’t allow for that, don’t know why), and referenced by other functions, for example.
Do you know how could I approach this? My thoughts are: a) there is a way to create a UBoxComponent in the editor and place it using gizmos/give it a name/etc; b) change the UBoxComponent to something else (to what?) that will allow me to do the same.
Any help is appretiated! Thanks