Create semi-procedural material in Unreal

Hi Guys. I just finished to create a tutorial about semi-procedural material creation in Unreal, and I’m happy to share it with you. Any feedback or question is welcome

youtube demo video:
https://youtu.be/xkcZmv_KoRI

To respect the max amount of Kb in upload I had to lower the resolution of the image and the compression. The resulting image is pretty horrible. Check the full topic on my artstation:
https://www.artstation.com/artwork/Z5qALZ.

Documentation:
https://youtu.be/1b3v5kyCTz4
http://wiki.polycount.com/wiki/Normal_Map_Technical_Details