Did anything come of this? I am attempting to much the same, and i’ve also come to the conclusion that thousands of actors is a bad idea. My tiles are 9 vertex, 8 triangle meshes that when I make 100x100, it simply takes out my machine if I’m not using max drawing distance. I have also combined it all into one mesh, but then i cant hide part of it if i want to, and i haven’t figured out how to identify specific sections of the mesh during runtime in order to edit a desired area.