# Create Material Instance via Editor Utility Widget

**URL:** <https://forums.unrealengine.com/t/create-material-instance-via-editor-utility-widget/2669201>\
**Category:** Blueprint\
**Tags:** Editor-Utility, unreal-engine, Blueprint, question\
**Created:** [October 28, 2025, 7:13am UTC](https://forums.unrealengine.com/t/create-material-instance-via-editor-utility-widget/2669201 "2025-10-28T07:13:22Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [October 28, 2025, 7:58am UTC](https://forums.unrealengine.com/t/create-material-instance-via-editor-utility-widget/2669201/2 "2025-10-28T07:58:00Z")

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> [@Creating Asset with Editor Utility](https://forums.unrealengine.com/t/creating-asset-with-editor-utility/472207/2):
>
> You can with the Create Asset node. You need to create the correct factory which you can not do with construct object node. I instead use a free plugin to do that (Lowe Entry Extended Standard Library).

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