Create Destructible Mesh uses the same mesh every time

Using the Apex Destruction plugin, no matter what mesh I click on to create the destuctible mesh, it always uses the first mesh I tried, but with the new mesh’s texture. This happens across all projects.

I ended the Unreal process while it was trying to fracture this original mesh because it took too long which I think was the cause. I tried restarting my computer and disabling a re-enabling the plugin but neither worked. I also tried deleting most of the stuff in appdata but then the project wouldn’t load.

Does anyone have any ideas? Thanks.