# Create Blueprint class and use UGameplayStatics

**URL:** <https://forums.unrealengine.com/t/create-blueprint-class-and-use-ugameplaystatics/403688>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [September 4, 2017, 10:41am UTC](https://forums.unrealengine.com/t/create-blueprint-class-and-use-ugameplaystatics/403688 "2017-09-04T10:41:55Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Guardbrawl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Guardbrawl](https://forums.unrealengine.com/u/Guardbrawl)\
**Post date:** [January 16, 2026, 3:38pm UTC](https://forums.unrealengine.com/t/create-blueprint-class-and-use-ugameplaystatics/403688/6 "2026-01-16T15:38:34Z")

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Tried the link on the answer, and thanks to the person that pointed out there was one. Though, the link wasn’t working for me, so just in case that was happening for anyone else, here’s the link to a solution that worked for me, potentially the same one:[**525776**](https://forums.unrealengine.com/t/gameplay-statics-functions-not-visible-in-blueprint/319602)

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